Tuesday, December 2, 2008
eco friendly mayne~
It was interesting to see where things came from as far as use of energy and the amount I used alone.
Tuesday, November 18, 2008
stopp~
"Since your generation defines itself as being a very "tech-com" generation, think about what becomes important once you take away the technology that defines you. What effect does that have on your life? What experiences do you have without these communication technology? How do you see the world differently? Your blogpost will consist of these type of reflections."
When I did this, I had much less of a problem with the whole thing than I thought I would. I slept alot of the day, but when I was awake, I realized how dirty my room was. Also how much homework I could get done without being completley immersed in text conversations all day long. It was really hard to be disconnected from my boyfriend, even for a day, but when I did get to talk to him again, that made it just that much better. I am very distracted by the technology I saw, when I do have access to it, but I learned that I am also able to entertain myself in other ways. I did eat a little too much though, haha.
Saturday, November 15, 2008
Wednesday, November 12, 2008
can I get a black coffeeeeeee~
"Blog about that "One Challenge" that you or your family/friends will have to face in the next four years. Whether it is Professional, or Economic, or Cultural, or Political, or Social, or Environmental, I want you to explore that problem and articulate not only how it will affect you, but how it will affect the world around you. Why is this a social/cultural/professional/economic/or environmental injustice? How can we curb this injustice before it comes to the forefront? What can we do as citizens?"
Kay, what I've got to say about this is that, you know what, there's gonna be a shitload of problems in the future. There's a shitload right now. Does 'economy' mean anything to anyone? Resourcing jobs? Anything? Hello? My personal war is really against whats going to happen to the economy in the next four years and where are the oh so elusive jobs going to be. Money is the single most important thing it seems in the general worldly view. What can you do without money? Nothing...maybe go walk to a park and hang out, walk somewhere, ride a bike somewhere, friends house, your house....money makes the world move. Period, whether you wanna accept it or not. My problem with the world, what I see happening is the economy is going to bust and have to crawl back to any kind of good point. Jobs are going to start being more and more resourced out to Japan, Taiwan, China, and Korea for some examples. AKA they aren't going to be anywhere near where anyone who needs them are. The problem with THAT is it's not going to help the economy for one. Everything is going to be elsewhere. Secondly, when I get out of college, I need somewhere to go. I NEED to be making enough money to support myself (back to money makes the world move) and if the economy still sucks in 4 years, and jobs are more and more hard to come by, what is a girl to do? What happens if I come into my familys company, what if something happens to one of my parents and I don't have a job to make the money to support both of them and myself? Job outsourcing and the economy are the most important future problems for me.
Wednesday, October 15, 2008
Thesis for Paper2
Game: Need for Speed Hot Pursuit
Maker: EA Games
1. One direction I could take this paper is, the problem with determining between real life and videogame life. "Although disclaimers are prompted at the beginning of the games, some people have a hard time distinguishing between what's acceptable in real life versus what they can and happily do in virtual life."
2. Another direction I could take this paper would be the ethics of the driving ways themselves. "Although street racing does exist in real life, video games such as Need for Speed Hot Pursuit alter the idea greatly, causing discrepancies in ideas of otherwise acceptable activites."
3. Finally, another way I could do this paper would be the ethics of driving like that in general. "Not only in the game do you drive exotic, usually unobtainable cars at ridiculous speeds, but you are avoiding the police and arrest, sometimes to an extent that, if you're 'good enough' they send in helicopters to try and aid the groud support. Not only does this generate an idea of cops are bad and I'm just trying to have fun, but it also rewards you for doing that long enough by winning the game. This may cause the wrong ideas in some people's heads."
Tuesday, October 14, 2008
2 articles
-This article is about the myths of the affects of video games on the youth. Honestly, I've been a holder of many of these myths, due to the effects I've seen on my baby brother. According to the research on the article, many of the popular ones are debunked. The biggest part was about the violence and the effect on the youth who play the violent games. But according, "federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low" and that takes into account the nintey percent of boys and fourty percent of girls who play games. These statistics show that, many children who play are capable of determining between play and real life, but readers have to take into account the growing minds of these children. Children at ages of say 12-15, playing these violent war, first person shooter games, are essentially growing up physically and mentally watching and learning the qualities of a fighter/assasin persay.
http://www.theparentreport.com/resources/ages/preteen/kids_culture/130.html
-Basically this article talks about the so called 'addictiveness' of video games and what you can do about saving your kids from it. Depending on whether or not you think it's a bad thing, like in the previous article, you cna introduce games to your children earlier and as an educational tool and provide time limits. This way, so when your children are older, they already have ground rules and such. This also helps to get kids off the games that play them for hours on end. Time limits and required outside time is one idea that seems to work. Kids who don't do it on their own need their parents to sometimes force them to do other things for their own good.
Thursday, September 18, 2008
Outline Re-do
2-Explanation of both games, how to win/lose if possible
3-How does each game work for education?
4-How does each game persuade you to become more educated
5-Effectiveness
Conclusion
This one is more detailed, and should give a better idea
it's also more organized haha :)
Monday, September 15, 2008
Thesis and Outline
Outline for the paper will go something like this. I'm not sure yet how I'm going to go about doing this but...
Opening, Thesis
5- How they both work/or do not
4- How you win or lose
6- Purpose and explanation of effectiveness
7- Finally, something along the lines of
3- Game details
Conclusions
That is very vague, it is an outline but its something to go off of.