Wednesday, October 15, 2008

Thesis for Paper2

Ideas for thesis' for Video Game Ethics paper...

Game: Need for Speed Hot Pursuit
Maker: EA Games

1. One direction I could take this paper is, the problem with determining between real life and videogame life. "Although disclaimers are prompted at the beginning of the games, some people have a hard time distinguishing between what's acceptable in real life versus what they can and happily do in virtual life."

2. Another direction I could take this paper would be the ethics of the driving ways themselves. "Although street racing does exist in real life, video games such as Need for Speed Hot Pursuit alter the idea greatly, causing discrepancies in ideas of otherwise acceptable activites."

3. Finally, another way I could do this paper would be the ethics of driving like that in general. "Not only in the game do you drive exotic, usually unobtainable cars at ridiculous speeds, but you are avoiding the police and arrest, sometimes to an extent that, if you're 'good enough' they send in helicopters to try and aid the groud support. Not only does this generate an idea of cops are bad and I'm just trying to have fun, but it also rewards you for doing that long enough by winning the game. This may cause the wrong ideas in some people's heads."

Tuesday, October 14, 2008

2 articles

http://www.pbs.org/kcts/videogamerevolution/impact/myths.html

-This article is about the myths of the affects of video games on the youth. Honestly, I've been a holder of many of these myths, due to the effects I've seen on my baby brother. According to the research on the article, many of the popular ones are debunked. The biggest part was about the violence and the effect on the youth who play the violent games. But according, "federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low" and that takes into account the nintey percent of boys and fourty percent of girls who play games. These statistics show that, many children who play are capable of determining between play and real life, but readers have to take into account the growing minds of these children. Children at ages of say 12-15, playing these violent war, first person shooter games, are essentially growing up physically and mentally watching and learning the qualities of a fighter/assasin persay.



http://www.theparentreport.com/resources/ages/preteen/kids_culture/130.html
-Basically this article talks about the so called 'addictiveness' of video games and what you can do about saving your kids from it. Depending on whether or not you think it's a bad thing, like in the previous article, you cna introduce games to your children earlier and as an educational tool and provide time limits. This way, so when your children are older, they already have ground rules and such. This also helps to get kids off the games that play them for hours on end. Time limits and required outside time is one idea that seems to work. Kids who don't do it on their own need their parents to sometimes force them to do other things for their own good.